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low_pass [2015/02/09 12:59]
schultz created
low_pass [2015/02/10 10:47] (current)
schultz
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 +====== Low Pass Filtering ======
  
-We decided to use a sample rate of 10 kHz. This figure shows the signal collected when the receiver is pointed at the room lights. This signal is entirely noise.+ 
 +We decided to use a sampling frequency ​of 10 kHz. This figure shows the signal collected when the receiver is pointed at the room lights ​and the sample frequency is set at FS=10 kHz. This signal is entirely noise.
  
 {{ :​noise_5k.jpg |}} {{ :​noise_5k.jpg |}}
  
-The good choice of player frequencies ​would be where the noise is low.  However, ​the noise is spread over lot of the spectrum So it would be good to reduce the noise if possible.  ​+The signal amplitude ​would need to be larger than the noise spikes otherwise ​the system would record ​hit every time the gun picked up the room lights. So it would be good to reduce the noise if possible.  ​
  
-The first step is to determine if the noise has the frequency components shown in the previous plot or if it is an aliased signal.  ​This plot shows the same noise signal collected at sample ​rates of SR=500 kHz and SR=100 kHz.  The signals that line up in frequency are the actual frequencies. ​ As you can see the dominant noise frequencies are around 20 kHz and 40 kHz.   +The first step is to determine if the noise has the frequency components shown in the previous plot or if it is an aliased signal.  ​The next plot shows the same noise signal collected at sample ​frequencies ​of FS=500 kHz and FS=100 kHz.  The signals that line up in frequency are the actual frequencies. ​ As you can seethe dominant noise frequencies are around 20 kHz and 40 kHz. There is also another noise spike around 85 kHz.  With a sample frequency of FS=100 kHz this signal gets aliased down to around 15 kHz.   
  
 {{ :​noise_500k.jpg |}} {{ :​noise_500k.jpg |}}
  
-The noise spikes ​at 20 kHz and 40 kHz need to be eliminated ​before ​the signal ​can be down sampled.+The following plot shows the noise sampled ​at FS=100 ​kHz zoomed in to the frequency band of the players. ​ This plot shows that the noise is very low over this band.  This means that the noise over the frequency band of interest (1-4 kHz) can be eliminated ​by passing ​the signal ​through a low pass filter before ​down sampling. 
 + 
 +{{ :​noise_5_100k.jpg |}}
  
  
low_pass.1423511966.txt.gz · Last modified: 2015/02/09 12:59 by schultz