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groups_2021 [2021/04/23 09:02] hutch [Group 13 (2 teams)] |
groups_2021 [2021/04/23 09:04] (current) hutch [Group 21 (2 teams)] |
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Creative Project: We will implement a "bomb-defusing" game mode where the players are divided into two teams: terrorists and counter-terrorists. We will make a "bomb" which the terrorists will hide somewhere within the play area. The counter-terrorists will have to defuse it before a timer runs out. If the timer runs out, the device detonates and the terrorists win. | Creative Project: We will implement a "bomb-defusing" game mode where the players are divided into two teams: terrorists and counter-terrorists. We will make a "bomb" which the terrorists will hide somewhere within the play area. The counter-terrorists will have to defuse it before a timer runs out. If the timer runs out, the device detonates and the terrorists win. | ||
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+ | https://youtu.be/ASFFH6jUrGM | ||
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Creative Project: Cats & Dogs | Creative Project: Cats & Dogs | ||
Players are split into two teams. No-one knows who their teammates are, but every 10-15 seconds a meow or bark sound will be played from each player’s backpack, indicating that they are a part of the “Cat Clowder” or the “Dog Pack.” The objective is to find out who is on your team and eliminate the other team. The team that eliminates all of the opposing team is the winning team. | Players are split into two teams. No-one knows who their teammates are, but every 10-15 seconds a meow or bark sound will be played from each player’s backpack, indicating that they are a part of the “Cat Clowder” or the “Dog Pack.” The objective is to find out who is on your team and eliminate the other team. The team that eliminates all of the opposing team is the winning team. | ||
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+ | https://youtu.be/frnCP-ILzPM | ||
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For this game mode, there would only be two teams and two frequencies used. We would ignore all other frequencies. Instead of having the switches indicate player frequency, the first switch would indicate which team the player is on and the remaining three switches would indicate the human to zombie ratio. This ratio would be used to calculate the number of lives each player has in order to make the teams more fair. | For this game mode, there would only be two teams and two frequencies used. We would ignore all other frequencies. Instead of having the switches indicate player frequency, the first switch would indicate which team the player is on and the remaining three switches would indicate the human to zombie ratio. This ratio would be used to calculate the number of lives each player has in order to make the teams more fair. | ||
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+ | https://youtu.be/hBGPfrr6Uj0 | ||
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Creative Project: For our creative project, we would like to create a system to "hit" multiple guns (or frequencies) at one time. The system would consist of an Arduino, LED, and drone. If the drone cannot carry the system, then we will move it onto an RC car or other remote control device. | Creative Project: For our creative project, we would like to create a system to "hit" multiple guns (or frequencies) at one time. The system would consist of an Arduino, LED, and drone. If the drone cannot carry the system, then we will move it onto an RC car or other remote control device. | ||
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+ | https://youtu.be/zlFeSDU65IY | ||
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Creative Project: Our project proposal for milestone 6 is to hook up a LED onto a custom robot I built. I've been working on it for a while now, and it really needs a purpose. I 3D printed this thing a while ago, and was controlling it with my phone but recently I designed a custom controller with bluetooth to automatically connect and drive around. The current state it is in is only able to drive around, and it can move the arm when you give it a command from the computer. So what this milestone would consist of would be making the arm controllable via the controller, and attaching an LED on it to fire on unsuspecting targets. The controller also has two switches on the top that we can use to change the frequency of the LEDs on the robot. | Creative Project: Our project proposal for milestone 6 is to hook up a LED onto a custom robot I built. I've been working on it for a while now, and it really needs a purpose. I 3D printed this thing a while ago, and was controlling it with my phone but recently I designed a custom controller with bluetooth to automatically connect and drive around. The current state it is in is only able to drive around, and it can move the arm when you give it a command from the computer. So what this milestone would consist of would be making the arm controllable via the controller, and attaching an LED on it to fire on unsuspecting targets. The controller also has two switches on the top that we can use to change the frequency of the LEDs on the robot. | ||
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+ | https://youtu.be/9cx-QOAwWxg | ||
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Creative Project: We want to design and 3d print a charging station that can be used to recharge the number of shots available to the player. That way, we can force them to return to base occasionally. | Creative Project: We want to design and 3d print a charging station that can be used to recharge the number of shots available to the player. That way, we can force them to return to base occasionally. | ||
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+ | https://youtu.be/f1fdvdLFNAs | ||
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Everytime you are tagged you switch to the frequency that tagged you. | Everytime you are tagged you switch to the frequency that tagged you. | ||
The first few minutes are chaotic, but as frequencies are removed from the pool teams consolidate, eventually one team will be left standing. | The first few minutes are chaotic, but as frequencies are removed from the pool teams consolidate, eventually one team will be left standing. | ||
- | Everyone wins (by default). Lots of fun, good memories. | + | Everyone wins (by default). Lots of fun, good memories. |
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+ | https://youtu.be/M8oYU_po4eg | ||
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CREATIVE PROPOSAL: We will be implementing a killstreak reward system in our laser tag system. The killstreaks will be time based, and will reward players who have gone unshot for a certain period of time with various perks (immunity, rapid fire, extra points, etc.). It will also discourage camping by penalizing going too long without shooting at anyone by adding hits and potentially taking lives away as well. | CREATIVE PROPOSAL: We will be implementing a killstreak reward system in our laser tag system. The killstreaks will be time based, and will reward players who have gone unshot for a certain period of time with various perks (immunity, rapid fire, extra points, etc.). It will also discourage camping by penalizing going too long without shooting at anyone by adding hits and potentially taking lives away as well. | ||
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+ | https://youtu.be/1Pc2riXgWYY | ||
Total section student count: 28 | Total section student count: 28 |