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groups [2018/04/03 15:33] hutch [Group 24] |
groups [2018/04/05 18:37] (current) hutch [Group 1] |
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| Andersen Joel \\ | Andersen Joel \\ | ||
| Awerkamp Parker \\ | Awerkamp Parker \\ | ||
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| + | Our group would like to make a recharging station for our creative project. The player will have a single clip that can only be refilled by putting the gun in the recharge station. | ||
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| Christensen Justin \\ | Christensen Justin \\ | ||
| Christenson Coby \\ | Christenson Coby \\ | ||
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| + | Our group project is to develop a hand grenade that we can set to emit the player frequency for the opposite team. We will 3D print a grenade and place LED’s around it, which will provide maximum exposure. | ||
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| Hodson Benjamin \\ | Hodson Benjamin \\ | ||
| Holtom Jacob \\ | Holtom Jacob \\ | ||
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| + | For milestone 6, we propose adding a visual health counter to the laser tag vest and a clip counter to the gun. The counters will be implemented with WS2812 (or similar) LED strip. Let us know what you think about the idea. | ||
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| ===== Group 8 ===== | ===== Group 8 ===== | ||
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| Khattar Mohit \\ | Khattar Mohit \\ | ||
| Klein Michael \\ | Klein Michael \\ | ||
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| + | We are planning on implementing special-abilities that are activated when a hit is detected on frequencies other than 6 and 9 (i.e. the player frequencies on the normal game). For instance, if I get hit by frequency 0, then I get unlimited ammo for some time. If I get hit by frequency 1, then I get all my lives back. If I get hit by frequency 2, then I am invincible for a limited time. | ||
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| + | We haven't planned out all of the frequencies yet. This is partly because we don't know if we will have the time to implement 8 different special abilities, but we at least hope to do a couple. | ||
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