User Tools

Site Tools


groups

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

groups [2018/04/03 15:24]
hutch [Group 6]
groups [2018/04/05 18:37] (current)
hutch [Group 1]
Line 15: Line 15:
 Andersen ​ Joel \\ Andersen ​ Joel \\
 Awerkamp ​ Parker \\ Awerkamp ​ Parker \\
 +
 +Our group would like to make a recharging station for our creative project. The player will have a single clip that can only be refilled by putting the gun in the recharge station. ​
  
 ---- ----
Line 30: Line 32:
 Christensen ​ Justin \\ Christensen ​ Justin \\
 Christenson ​ Coby \\ Christenson ​ Coby \\
 +
 +Our group project is to develop a hand grenade that we can set to emit the player frequency for the opposite team. We will 3D print a grenade and place LED’s around it, which will provide maximum exposure.
  
 ---- ----
Line 65: Line 69:
 Hodson ​ Benjamin \\ Hodson ​ Benjamin \\
 Holtom ​ Jacob \\ Holtom ​ Jacob \\
 +
 +For milestone 6, we propose adding a visual health counter to the laser tag vest and a clip counter to the gun. The counters will be implemented with WS2812 (or similar) LED strip. Let us know what you think about the idea.
 +
 ---- ----
 ===== Group 8 ===== ===== Group 8 =====
Line 72: Line 79:
 Khattar ​ Mohit \\ Khattar ​ Mohit \\
 Klein  Michael \\ Klein  Michael \\
 +
 +We are planning on implementing special-abilities that are activated when a hit is detected on frequencies other than 6 and 9 (i.e. the player frequencies on the normal game). For instance, if I get hit by frequency 0, then I get unlimited ammo for some time. If I get hit by frequency 1, then I get all my lives back. If I get hit by frequency 2, then I am invincible for a limited time.
 +
 +We haven'​t planned out all of the frequencies yet. This is partly because we don't know if we will have the time to implement 8 different special abilities, but we at least hope to do a couple.
 +
  
 ---- ----
Line 218: Line 230:
 Larsen ​ Shelby\\ Larsen ​ Shelby\\
  
-----+A hit/miss ratio display. At the end of the game it will show the successful hit percentage on a display for each player. (e.g. Player 1 hits 55% of the time)
  
 +The information required is the number of shots each player fired total, and the number of hits from the opponent total.
 +
 +This information is transferred from each laser tag pack to a single Arduino circuit at the end of the game, whether by bluetooth or light modulation.
 +
 +From Player 1: Player 1 fired 45 shots. Player 1 was hit by Player 2 20 times.
 +
 +From Player 2: Player 2 fired 30 shots. Player 2 was hit by Player 1 20 times.
 +
 +Shown on display:
 +
 +Hit percentage Player 1 = 20/45 = 44%
 +Hit percentage Player 2 = 20/30 = 66%
 +
 +Using light modulation, each pack is programmed to transmit its stats through the gun LED when it senses a certain frequency (say channel 2 or something unused). The light modulation is similar to how IR consumer remotes will work, using 38-40 KHz. The Arduino can read this with an off-the-shelf IR detector, so it only has to decode the binary signal. As this is a very common standard, I believe it will be fairly easy to implement using premade IR code libraries. Bluetooth is another possible option.
 +
 +Once the Arduino has the stats, it can do the math and show it on a little LCD or VFD panel. (I already have one, its pretty cool looking)
 +----
 ===== Group 25 ===== ===== Group 25 =====
 Larson ​ Kevin\\ Larson ​ Kevin\\
groups.1522790645.txt.gz · Last modified: 2018/04/03 15:24 by hutch