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groups [2018/04/03 15:24] hutch [Group 6] |
groups [2018/04/05 18:37] (current) hutch [Group 1] |
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Andersen Joel \\ | Andersen Joel \\ | ||
Awerkamp Parker \\ | Awerkamp Parker \\ | ||
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+ | Our group would like to make a recharging station for our creative project. The player will have a single clip that can only be refilled by putting the gun in the recharge station. | ||
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Christensen Justin \\ | Christensen Justin \\ | ||
Christenson Coby \\ | Christenson Coby \\ | ||
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+ | Our group project is to develop a hand grenade that we can set to emit the player frequency for the opposite team. We will 3D print a grenade and place LED’s around it, which will provide maximum exposure. | ||
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Hodson Benjamin \\ | Hodson Benjamin \\ | ||
Holtom Jacob \\ | Holtom Jacob \\ | ||
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+ | For milestone 6, we propose adding a visual health counter to the laser tag vest and a clip counter to the gun. The counters will be implemented with WS2812 (or similar) LED strip. Let us know what you think about the idea. | ||
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===== Group 8 ===== | ===== Group 8 ===== | ||
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Khattar Mohit \\ | Khattar Mohit \\ | ||
Klein Michael \\ | Klein Michael \\ | ||
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+ | We are planning on implementing special-abilities that are activated when a hit is detected on frequencies other than 6 and 9 (i.e. the player frequencies on the normal game). For instance, if I get hit by frequency 0, then I get unlimited ammo for some time. If I get hit by frequency 1, then I get all my lives back. If I get hit by frequency 2, then I am invincible for a limited time. | ||
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+ | We haven't planned out all of the frequencies yet. This is partly because we don't know if we will have the time to implement 8 different special abilities, but we at least hope to do a couple. | ||
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Larsen Shelby\\ | Larsen Shelby\\ | ||
- | ---- | + | A hit/miss ratio display. At the end of the game it will show the successful hit percentage on a display for each player. (e.g. Player 1 hits 55% of the time) |
+ | The information required is the number of shots each player fired total, and the number of hits from the opponent total. | ||
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+ | This information is transferred from each laser tag pack to a single Arduino circuit at the end of the game, whether by bluetooth or light modulation. | ||
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+ | From Player 1: Player 1 fired 45 shots. Player 1 was hit by Player 2 20 times. | ||
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+ | From Player 2: Player 2 fired 30 shots. Player 2 was hit by Player 1 20 times. | ||
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+ | Shown on display: | ||
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+ | Hit percentage Player 1 = 20/45 = 44% | ||
+ | Hit percentage Player 2 = 20/30 = 66% | ||
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+ | Using light modulation, each pack is programmed to transmit its stats through the gun LED when it senses a certain frequency (say channel 2 or something unused). The light modulation is similar to how IR consumer remotes will work, using 38-40 KHz. The Arduino can read this with an off-the-shelf IR detector, so it only has to decode the binary signal. As this is a very common standard, I believe it will be fairly easy to implement using premade IR code libraries. Bluetooth is another possible option. | ||
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+ | Once the Arduino has the stats, it can do the math and show it on a little LCD or VFD panel. (I already have one, its pretty cool looking) | ||
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===== Group 25 ===== | ===== Group 25 ===== | ||
Larson Kevin\\ | Larson Kevin\\ |