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groups [2018/01/15 20:14] hutch [Group 20] |
groups [2018/04/05 18:37] (current) hutch [Group 1] |
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Andersen Joel \\ | Andersen Joel \\ | ||
Awerkamp Parker \\ | Awerkamp Parker \\ | ||
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+ | Our group would like to make a recharging station for our creative project. The player will have a single clip that can only be refilled by putting the gun in the recharge station. | ||
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Bowcut Alexander \\ | Bowcut Alexander \\ | ||
Brown Hayden \\ | Brown Hayden \\ | ||
- | Mcqueen Catherine \\ | ||
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===== Group 3 ===== | ===== Group 3 ===== | ||
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Christensen Justin \\ | Christensen Justin \\ | ||
Christenson Coby \\ | Christenson Coby \\ | ||
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+ | Our group project is to develop a hand grenade that we can set to emit the player frequency for the opposite team. We will 3D print a grenade and place LED’s around it, which will provide maximum exposure. | ||
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Coburn Stuart \\ | Coburn Stuart \\ | ||
Codling Jesse \\ | Codling Jesse \\ | ||
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+ | Milestone 6 Creative Project: | ||
+ | |||
+ | We’re going to create a “self-destruct” attack for the Laser Tag system. When one of the buttons on the board is pressed, a countdown begins (accompanied by sound), after which the player frequency is radiated on the HitLed pin (making use of the high power LEDs on the shoulder straps), hitting everyone in the vicinity. As a side effect, the player will also be invincible during the explosion, but it will have a cost of several HP or one life. | ||
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===== Group 5 ===== | ===== Group 5 ===== | ||
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Getz Kevin \\ | Getz Kevin \\ | ||
Goodman Cody | Goodman Cody | ||
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+ | Our proposal for the creative project is to use arduino's to create easter egg modules that can be hidden around the playing field. When found, the player shoots themselves with the egg, which will randomly select a frequency, which will then generate either a positive or negative effect on your system, such as extended invincibility mode, more shots in your clip, loss of a life, ect. | ||
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===== Group 7 ===== | ===== Group 7 ===== | ||
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Hodson Benjamin \\ | Hodson Benjamin \\ | ||
Holtom Jacob \\ | Holtom Jacob \\ | ||
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+ | For milestone 6, we propose adding a visual health counter to the laser tag vest and a clip counter to the gun. The counters will be implemented with WS2812 (or similar) LED strip. Let us know what you think about the idea. | ||
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===== Group 8 ===== | ===== Group 8 ===== | ||
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Khattar Mohit \\ | Khattar Mohit \\ | ||
Klein Michael \\ | Klein Michael \\ | ||
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+ | We are planning on implementing special-abilities that are activated when a hit is detected on frequencies other than 6 and 9 (i.e. the player frequencies on the normal game). For instance, if I get hit by frequency 0, then I get unlimited ammo for some time. If I get hit by frequency 1, then I get all my lives back. If I get hit by frequency 2, then I am invincible for a limited time. | ||
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+ | We haven't planned out all of the frequencies yet. This is partly because we don't know if we will have the time to implement 8 different special abilities, but we at least hope to do a couple. | ||
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Williams Travis Cole \\ | Williams Travis Cole \\ | ||
- | Willis Jacob \\ | ||
- | Wootan Jacob Henri | ||
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+ | |||
+ | ===== Group 15A ===== | ||
+ | |||
+ | Olsen Connor \\ | ||
+ | Catherine McQueen \\ | ||
+ | |||
+ | Willis Jacob \\ | ||
+ | Wootan Jacob Henri \\ | ||
+ | |||
====== Section 2 ====== | ====== Section 2 ====== | ||
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Larsen Shelby\\ | Larsen Shelby\\ | ||
- | ---- | + | A hit/miss ratio display. At the end of the game it will show the successful hit percentage on a display for each player. (e.g. Player 1 hits 55% of the time) |
+ | The information required is the number of shots each player fired total, and the number of hits from the opponent total. | ||
+ | |||
+ | This information is transferred from each laser tag pack to a single Arduino circuit at the end of the game, whether by bluetooth or light modulation. | ||
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+ | From Player 1: Player 1 fired 45 shots. Player 1 was hit by Player 2 20 times. | ||
+ | |||
+ | From Player 2: Player 2 fired 30 shots. Player 2 was hit by Player 1 20 times. | ||
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+ | Shown on display: | ||
+ | |||
+ | Hit percentage Player 1 = 20/45 = 44% | ||
+ | Hit percentage Player 2 = 20/30 = 66% | ||
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+ | Using light modulation, each pack is programmed to transmit its stats through the gun LED when it senses a certain frequency (say channel 2 or something unused). The light modulation is similar to how IR consumer remotes will work, using 38-40 KHz. The Arduino can read this with an off-the-shelf IR detector, so it only has to decode the binary signal. As this is a very common standard, I believe it will be fairly easy to implement using premade IR code libraries. Bluetooth is another possible option. | ||
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+ | Once the Arduino has the stats, it can do the math and show it on a little LCD or VFD panel. (I already have one, its pretty cool looking) | ||
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===== Group 25 ===== | ===== Group 25 ===== | ||
Larson Kevin\\ | Larson Kevin\\ | ||
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===== Group 26 ===== | ===== Group 26 ===== | ||
McMurray John\\ | McMurray John\\ | ||
- | McQueen Catherine\\ | + | Wells Jacob\\ |
Meldrum Jonathan\\ | Meldrum Jonathan\\ | ||
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Morgan Benjamin\\ | Morgan Benjamin\\ | ||
Mudrow Michael\\ | Mudrow Michael\\ | ||
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Nissinen Jacob\\ | Nissinen Jacob\\ | ||
- | Olsen Connor\\ | ||
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Thomas Mavrik Darnel\\ | Thomas Mavrik Darnel\\ | ||
Tibbetts Scott\\ | Tibbetts Scott\\ | ||
- | Wells Jacob\\ | ||
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