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frequencies [2015/02/09 13:46]
schultz
frequencies [2015/12/30 17:02] (current)
schultz
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-**Frequencies: ​1111 1389 1724 2000 2273 2632 2941 3333 3571 3846**+**Frequencies: ​1471, 17242000227326322941333335713846, 4167**
  
 ====== Frequency Selection ====== ====== Frequency Selection ======
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 Creating the transmit signal and reading the receiver voltage require precise timing. ​ Therefore, both of these tasks are accomplished using an interrupt service routine (ISR). ​ In order to keep the processing to a reasonable amount both of these function are set on a 100 kHz maximum rate.  ​ Creating the transmit signal and reading the receiver voltage require precise timing. ​ Therefore, both of these tasks are accomplished using an interrupt service routine (ISR). ​ In order to keep the processing to a reasonable amount both of these function are set on a 100 kHz maximum rate.  ​
  
-However, if the 10 bandpass filters with the associated power calculation and threshold computation are run at the 100 kHz maximum rate the computation will not be able to keep up with the data collection and the system will not be able to run real time.  Therefore, the sample rate needs to be lower. ​ We are going to use a sample rate of SR=10 kHz.  This means that the player frequencies need to be below 5 kHz.  ​+However, if the 10 bandpass filters with the associated power calculation and threshold computation are run at the 100 kHz maximum rate the computation will not be able to keep up with the data collection and the system will not be able to run real-time.  Therefore, the sample rate needs to be lower. ​ We are going to use a sample rate of SR=10 kHz.  This means that the player frequencies need to be below 5 kHz.  ​
  
 The transmitter is creating the square waves by making an output pin high or low.  The transition needs to be aligned to the 100 kHz timing clock. ​ Therefore, there are a discrete set of allowable player frequencies. ​ It takes two clock period to make a square wave.  (One to turn a pin from low to high and one to turn it from high to low.) The transmitter is creating the square waves by making an output pin high or low.  The transition needs to be aligned to the 100 kHz timing clock. ​ Therefore, there are a discrete set of allowable player frequencies. ​ It takes two clock period to make a square wave.  (One to turn a pin from low to high and one to turn it from high to low.)
  
-This plot shows the allowable square-wave frequencies. We want the frequencies that we use to be uniformly spread out over the frequency band (1 kHz - 5 kHz).  We decide ​**Frequencies:​ 1111 1389 1724 2000 2273 2632 2941 3333 3571 3846** +This plot shows the allowable square-wave frequencies. We want the frequencies that we use to be uniformly spread out over the frequency band (1 kHz - 5 kHz).  We decide ​to use the frequencies of 1471, 17242000227326322941333335713846, and 4167.  These frequencies are shown on the plot as the red dots.
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-{{ :f_players.jpg |}}+
  
 +{{:​frequencies.jpg|}}
  
  
frequencies.1423514764.txt.gz · Last modified: 2015/02/09 13:46 by schultz